Don't Sleep With The Fishes
How much can you collect before the ship goes under? How will you use what you have? Act fast and make constant choices to escape the sea or become its next victim.
The game is explicitly described as a point-and-click survival horror experience; fear, vulnerability, and suspense are core to the intended gameplay (day/night cycle, random events, jumpscares, and survival pressure). Although it includes resource management and dialogue with shipmates, these serve the horror-driven survival loop rather than defining a non-horror genre, so centrality is high but not maximal.
Best for players looking for a atmosphere-heavy, light on combat and low-gore horror experience.
Games with a similar horror experience.